Like a lightning bolt from Zeus' fingers, so does Sierra bestow upon us the latest in Impressions' series of ancient civilisation management games, "Zeus : Masters of Olympus". But unlike the fiery wrath of a deity, this is something that the average Joe or Theo looks forward to. With a rich pedigree in the strategy-building field, Impressions' titles usually pick up much critical acclaim, and thankfully Zeus is no exception.
Zeus: Master of Olympus is a simulation strategy, similar to the Caesar and Pharaoh games. It is the fifth full title of the City Building Series developed by Impressions Games and published by Sierra Entertainment. Like previous titles, Zeus focuses on the building and development of a city in ancient times, this time in Ancient Greece. Zeus: Master of Olympus was first released on year 2000 and available for Microsoft Windows PC.
Zeus: Master of Olympus is a city-building game set in the legendary Greece of ancient mythology. Players start with an empty tract of land, full of possibility. By marking certain areas for housing, citizens will begin to move in and populate the budding village. These townsfolk are put to work to keep the village running and to aid in its expansion and improvement.
In contrast to the "standard" version, the GOG version of the game still has some issues with fullscreen. The game crashes in the starting videos when in fullscreen. The game runs without errors in a virtual desktop. See the relevant How-To for more information.
Throughout wine version there have been mixed results when running the game fullscreen or changing resolution and sometimes even windowed mode. To avoid all these problems, you can run the program in a virtual desktop.
"Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy. Capture, upgrade, and defend floating production platforms and oil rigs. Discover new technologies and send squads of naval and air units into the battle!"
Thanks for the games.I cannot pass the box.I can type a name or choose one in the list, but when i click next it says I need to choose a leader name again and again. Botn in zeus and posseidon.Any idea?
Obsidian's take on Fallout is one of my favourite games, and a modern masterpiece, but it's clear the developer was severely held back by Bethesda's creaky tech. After a lot of build-up and fanfare, you get to New Vegas itself and it's just so lifeless. The strip is hardly the bustling, thrilling, garish den of sin and excess you expected it to be. It's all wide, desolate streets scattered with handfuls of NPCs, and it feels so small. I would love to see this location as the concept artists, designers, and writers imagined in their heads, rendered with modern technology and massively increased in scale. New Vegas and the surrounding Mojave Wasteland deserved better than Fallout 3's dusty old engine.
With the next-generation of consoles out and flexing their muscles the PS2 seems like an old warhorse that's past its prime but is still trying to hold on. God of War 2 does a great job of snatching the attention away from the new consoles. The graphics of the game is jaw dropping when you take into consideration the PS2. The beautifully animated characters, the gigantic set pieces and the stunning cut scenes propel this game into the ranks of the best on the PS2. Don't get fooled though, this game brings the PS2 down on its knees screaming in agony. There are screen tears and glitches but that is immaterial compared to the brilliance of the game.
The game has developed in other areas as well. There are more boss battles that are infinitely more difficult to win and yet more satisfying nonetheless. The game offers more unique mini-bosses to keep the insanity level in check and these aren't the generic hit-the-weak-spots type either. You actually have to break a sweat to pass through them. One example is the encounter with Icarus and the ensuing mid flight tussle. Also the game offers whole different types of levels that you have master that keeps you on your toes. The Pegasus and Griffon flight levels are such that they have whole new game play systems that you have to master. This may sound annoying but believe it isn't. Puzzle solving and the button pressing mini-games make a comeback and in the case of the latter you don't just encounter them to brutally finish of an enemy but even to get around the places. 1e1e36bf2d